Free Tool

Design Jumps by Feel, Export Physics by Math

Set jump height, time to apex, and horizontal speed in tiles/meters/pixels. Instantly visualize the trajectory, then copy engine-ready values and code for Unity, Godot, and Unreal.

Jump Arc Calculator showing arc visualization and calculated gravity/velocity outputs

Why It’s Useful

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Design-First Inputs

Work in jump height and time-to-apex instead of guessing gravity constants.

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Instant Visualization

See the arc update live so you can tune “snappy vs floaty” in seconds.

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Common Mechanics Included

Variable jump, asymmetric fall gravity, and multi-jump previews supported.

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Copy-Ready Engine Code

Export values and templates for Unity (C#), Godot (GDScript), Unreal (C++), and generic.

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Presets to Start Fast

Try presets inspired by classic games to get into the right ballpark immediately.

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Share with Your Team

Generate a shareable URL so designers and engineers stay aligned.

Jump Arc Features

Real-Time Arc Preview + Drag to Tune

Drag the apex point to adjust jump height and timing directly on the canvas. Use sliders or numeric inputs for precise values when you need exact tuning.

  • Apex marker + distance readout
  • Playback controls (speed + reset)
  • Works with 0 horizontal speed (vertical jump)
Arc canvas with apex marker and controls

Presets and Practical Recommendations

Start from recognizable jump “feel” presets (e.g., Celeste/Mario-like) and get suggested coyote time and jump buffering ranges based on your timing.

  • Game-inspired presets
  • Coyote time + jump buffer suggestions
  • Warnings for extreme values
Preset selector with updated physics outputs

Engine Code Export

Copy and paste export templates that include your computed gravity and initial velocity. Useful for quick prototypes and for handing off exact values to engineering.

  • Unity Rigidbody2D
  • Godot CharacterBody2D
  • Unreal example values
  • Download as file
Code export panel showing generated engine code

Common Questions

Use jump height and time to apex to define how high and how fast the jump rises. Add horizontal speed to see total distance covered during the jump.
Many platformers use a faster fall than rise to make jumps feel responsive. This tool supports a fall gravity multiplier so you can tune descent independently.
Yes. Use the Share Configuration button to copy a URL that encodes the current settings.

Ready to Lock In Your Jump Feel?

Free to use. No signup required.

Launch Tool