Set jump height, time to apex, and horizontal speed in tiles/meters/pixels. Instantly visualize the trajectory, then copy engine-ready values and code for Unity, Godot, and Unreal.
Work in jump height and time-to-apex instead of guessing gravity constants.
See the arc update live so you can tune “snappy vs floaty” in seconds.
Variable jump, asymmetric fall gravity, and multi-jump previews supported.
Export values and templates for Unity (C#), Godot (GDScript), Unreal (C++), and generic.
Try presets inspired by classic games to get into the right ballpark immediately.
Generate a shareable URL so designers and engineers stay aligned.
Drag the apex point to adjust jump height and timing directly on the canvas. Use sliders or numeric inputs for precise values when you need exact tuning.
Start from recognizable jump “feel” presets (e.g., Celeste/Mario-like) and get suggested coyote time and jump buffering ranges based on your timing.
Copy and paste export templates that include your computed gravity and initial velocity. Useful for quick prototypes and for handing off exact values to engineering.